When simultaneously developing your first title AND starting up your company, you’re bound to hit a few speed bumps and we’re not an exception. This time, we ran into what feels like a wall of red tape: bureaucracy, business agreements and paper filing. Since having a registered company is needed to publish our games, we will unfortunately have to push our release another few weeks, to get everything put in place. We feel that this is a good news/bad news situation:
The bad news is that you’ll have to wait a few more weeks to enjoy our game, which is of course sad, but the good news is that while a few of us make our way through the red tape, the rest of us can focus on further polishing and enhancing Way of the Knight!
We apologize for the delay and promise to deliver a game that is even better than it would have been, had we released it on time.
One does not simply release a game without proper testing. The release date is closing in on us so we need to use the remaining development time wisely. It’s always hard for developers to know what areas or aspects of a product to focus on – even more so when the deadline is knocking on the door. We are going to release a test version of Way of the Knight to a selected group of people for testing. We are looking for people from all age groups, all backgrounds and who play games to any degree. If you would like the opportunity to see our work in progress up front and play it before everyone else while at the same time helping us with improvements – you should be a part of this selected group of people!
The entire process is quite easy and requires little from you testers. All you need to do is to acquire the game (which we will provide for you, obviously) play it until you finish the game (won’t take long, promise) and fill out a quick survey about your experience afterwards – that’s it!
The test period will be through 10th September and 16th September. For us to be able to monitor this test and to easier gather the results you will have to contact us in order to be a part of the test group.
Facebook: Send a private message to us on our facebook page. Click here!
Feel free to spread this information so we can get as many testers as possible. Thank you!
Sincerely, Mjölnir Games
We’re currently cranking away heavily at the level design, using the most advanced tools seen to man: squared legal pad and colored bic pens. Since the game is designed using Unity, we’ve found little or less need of actually constructing a separate level editor. Since every cell has three states: empty, blocked or built-on, the legal-pad-and-pen approach works really well, at least for the first draft of each level.
Powered by dangerous amounts of coffee, the designs are coming along very nicely and soon we’ll begin implementing them in the game.
Once the draft is done, our brilliant programmers work their magic and Presto, the level is done!
Release date is coming quite soon and there’s a lot of levels to construct, so we better get back to it.
’till next time!