Level designing and coffee

Afternoon guys!
We’re currently cranking away heavily at the level design, using the most advanced tools seen to man: squared legal pad and colored bic pens. Since the game is designed using Unity, we’ve found little or less need of actually constructing a separate level editor. Since every cell has three states: empty, blocked or built-on, the legal-pad-and-pen approach works really well, at least for the first draft of each level.

Powered by dangerous amounts of coffee, the designs are coming along very nicely and soon we’ll begin implementing them in the game.

Once the draft is done, our brilliant programmers work their magic and Presto, the level is done!

Release date is coming quite soon and there’s a lot of levels to construct, so we better get back to it.

’till next time!

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