With the extra time from our delayed release, we’ve managed to get a lot of extra things done. The pathfinding alogortihm has been tweaked and tweaked again, the menus and HUD has been reworked and we’ve even managed to give all levels a major rework.
While the levels was fun and challenging before, they have now become more streamlined and provides a more appropriate learning curve, which is essential to our game. The rework still needs to tested and then tested again (get in touch on email@example.com) if you wanna be part of that), but we feel confident that they’ll be fun, exciting and amazingly frustrating.
We’re wading through the red tape at full speed and things are indeed progressing. Soon we’ll officially be a company and then it’ simply a matter of licenses and publishing. Exciting times!